Interface for an app-- : the design rationale leading to an app that allows someone with Type 1 diabetes to self-manage their condition / Bob Spence.
Material type:
Item type | Current library | Call number | Status | Date due | Barcode |
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Indian Institute of Technology Delhi - Central Library | Available |
Mode of access: World Wide Web.
System requirements: Adobe Acrobat Reader.
Part of: Synthesis digital library of engineering and computer science.
Includes bibliographical references (pages 65-66).
1. Introduction -- 1.1. An offer -- 1.2. Vision -- 1.3. Type-1 diabetes -- 1.4. Personal -- 1.5. Affordances -- 1.6. Follow-up
2. The requirements -- 2.1. Affordances -- 2.2. Affordances needed in the app
3. Structure and layout -- 3.1. Requirements -- 3.2. Structure
4. Interface metaphors -- 4.1. Usability -- 4.2. Mental model -- 4.3. Metaphors -- 4.4. Temporal data -- 4.5. Personal data -- 4.6. Design considerations
5. Dialogue -- 5.1. The diary -- 5.2. The personal regions -- 5.3. The dialogue
6. Data entry -- 6.1. Carbohydrate value entry -- 6.2. Detailed design -- 6.3. The human user -- 6.4. Further design issues -- 6.5. Leaf affordances, portals, and tools -- 6.6. The diary briefly revisited
7. Explore -- 7.1. Dynamic exploration -- 7.2. The tool -- 7.3. Blood glucose level prediction
8. Favourites -- 8.1. A rejected tool -- 8.2. The revised tool -- 8.3. Photographed favourite
9. Photographs -- 9.1. Comment
10. Exercise -- 10.1. The tool -- 10.2. The signifier -- 10.3. Visible context -- 10.4. Complexity -- 10.5. Comment
11. Health -- 11.1. A rejected design -- 11.2. The new design -- 11.3. Graphical presentation of data -- 11.4. Generalization -- 11.5. Leaf affordance
12. Advice -- 12.1. How to provide the user with advice -- 12.2. An alert -- 12.3. Recommended insulin dose -- 12.4. Advice region -- 12.5. Leaf affordance
13. A dialogue check -- 13.1. Check of guidelines -- 13.2. Added guidelines
14. Conclusions -- 14.1. Usability -- 14.2. Anticipated benefits of the app -- 14.3. The affordance concept
15. Reflections on affordance and design -- 15.1. Communication for collaboration -- 15.2. A vision -- 15.3. Design environment -- 16. Colleagues.
Abstract freely available; full-text restricted to subscribers or individual document purchasers.
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This book is an account of how I addressed the need for a smartphone app that would allow someone with Type 1 diabetes to self-manage their condition. Its presentation highlights the major features of the app's interface design. They include the selection of metaphors appropriate to a user's need to form a mental model of the app; the importance of visible context; the benefits of consistency; and considerations of a user's cognitive and perceptual abilities. The latter is a key feature of the book. But the book is also about the design process, and especially about the valuable contributions made by the many focus group meetings in which design ideas were first presented to people with Type 1 diabetes. Their critique, and sometimes their rejection, of interface ideas were crucial to the development of the app. I hope this book will prove useful for teaching and design guidance.
Also available in print.
Title from PDF title page (viewed on July 14, 2021).
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