Designing for user engagement [electronic resource] : aesthetic and attractive user interfaces / Alistair Sutcliffe.
Material type:
Item type | Current library | Call number | Status | Date due | Barcode |
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Indian Institute of Technology Delhi - Central Library | Available |
Mode of access: World Wide Web.
System requirements: Adobe Acrobat reader.
Part of: Synthesis digital library of engineering and computer science.
Series from website.
Includes bibliographical references (p. 41-46).
1. Introduction -- 2. Psychology of user engagement -- Aesthetics and user judgement -- Affect, arousal and engagement -- Arousal, engagement and flow -- Summary: the psychology of engagement -- UE design process -- UE design process -- 4. Design principles and guidelines -- 5. Perspectives and conclusions -- A. Website design examples -- A.1 Nike website -- A.2 Intellipage website -- A.3 BBC news website -- A.4 BBC interactive website: big AI dinosaur game -- A.5 Jump tomorrow: entry page and interactive map -- A.6 Virgin Atlantic website: design evolution -- A.7 Second life e-commerce virtual world -- Bibliography.
Abstract freely available; full-text restricted to subscribers or individual document purchasers.
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This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by nonwork oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection.
Also available in print.
Title from PDF t.p. (viewed on November 4, 2009).
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